You’ll have the freedom to roam the galaxy on your conquest campaign: visit space stations, explore abandoned colonies and capture resources.Ħ. But it’s on you to make the right tactical decisions and capitalize on your crew’s skills-because death is permanent! Only by experimenting with various strategies will you be able to master the challenging combat situations you must face as captain.ĥ. Dive into a gripping story campaign that sees you commanding your own spaceship and deciding what sort of captain you want to be: a ruthless barbarian, an adventurous fortune hunter, or the hero the galaxy so desperately needs.Ĥ. Choose from a large selection of spaceships: Will you start your journey in a classic human spaceship, an energy-efficient Etari model, a bio-mechanical Rakkhi vessel or a high-tech Taertikon craft? As captain, you’re responsible for upgrading the weapons systems and board technology.ģ. In Trigon: Space Story, you’ll have a devastating arsenal of up to 100 different weapons at your disposal-including lasers, turrets, plasma cannons, space bombs and combat drones.Ģ. Way back in the day you would stay away from 'easy' because it was to darn easy, but now.1. So your modern 'easy' is more around the 'nightmare' mode. I don't know why but the great majority of dev's these days treat 'easy' mode like it costs them money. I am one of those gamers that believe if you select 'easy' then you are going to have a easy game, and if you select 'hard' you are going to have a hard game. the game cheats anyways, enemies have sometimes 10 times our hp and dmg. even something as simple as higher loot chance or more hull/shields. it would benefit from some form of progression. you could go infinitely but what would be the point? none of it can be transferred to a new run. I have ended campaigns with over 50k because there was nothing left to buy. yes you can grind but there is really no limit. Originally posted by WetNose:It's a little different to games of it's like.
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